human sensory potential and virtual reality

If you wanted to quantify total sensory potential for communication from world to human and total locomotor and sensory output for interaction from human to setting, then one could identify a base-level percentage that should be activated by active simulation to be labeled Virtual Reality (VR). In any event, quantifying sensory bandwidth and summing communication potential across different senses and methods is challenging. A different method to specify the minimum amount of human to computer interaction to be virtual reality is the "four-fold" approach. Virtual reality should be (1) engaging, (2) immersive, (3) immediate, and (4) intelligent. You may also see 3D Visual Data Mining for more VR-related material.

"Telemedicine" includes the application of virtual presence operation or telerobotics to the medical practice. Current applications of virtual presence medicine are at the forefront of Virtual Reality (VR) development. Nonetheless, the term telemedicine is based on a couple decades and has included lower-level forms of remote interaction (especially transmitting pictures over phone lines and returning interpretations via text) and that would not be called virtual reality today. The site on Virtual Tours Lowell, Massachusetts for more on this topic.

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